Degree Courses
BDes Visual Effects & Post Prod.
FdSc Visual Effects & Post Prod.
BSc (Hons) Computer Games Technology
BA (Hons) Game Art & Design
Diploma Courses
TV and Film Production
3-D Animation & Modelling
Adv. Game Programming
Foundation Courses
Foundation Courses
Short Courses
Feature
Foundation in Game Art
Award: Futureworks Certificate of Completion
Duration: 32 weeks, Part-time
Learning Format: Instructor-led lectures/workshops & guided practical sessions
Start Date: March 2009 / January 2010
Fees: £1800 (£1485 Ex-VAT) - includes Autodesk 3ds Max 2009 software
- For more information call Ben on +44 (0)161 237 7574.

Overview
Our Foundation in Game Art course will introduce you to fundamental modelling techniques for games
and other multimedia applications using Autodesk's popular 3ds Max 2009 application. Course content
focuses on developing core modelling skills, modifier usage, and polygonal modelling principles -
skills that will immediately transfer towards building in-game assets once the basic concepts of model
creation have been established.
You will learn how to use advanced components of 3ds Max 2009 to create multi-object
and seamless organically structured models, and discover how professional animators bring
characters to life. You will learn how to generate your own character designs and take
them from initial concept to fully animated 3D characters.
If you want to be an animator, this course is for you.
The Foundation in Game Art course includes the following modules:
Foundation in Game Art – 3ds Max Module I
The Foundation in Game Art course is designed for those wishing to pursue a career in art and/or animation for games, particularly if you are new to animation and modelling. It is designed to make learning the fundamentals of game modelling fun while still covering a large variety of required techniques.
Foundation in Game Art – 3ds Max Module II
This module builds on the skills covered in the first module of the Foundation in Game Art course. Course content centres on organic modelling skills, UVW mapping techniques and advanced polygonal modelling principles. The tutorials focus on skills that will give you the ability to build in game assets and characters that are exportable to a game engine. You will be able to create game assets or higher poly meshes for application in other media such as film and television.
Foundation in Game Art – 3ds Max Module III
This module will teach you about the tools and practices of 3D game animators. You will learn how professional animators bring characters to life, how to generate your own character designs and take them from initial concept to fully animated 3D character. You'll leave this course with a framework and foundation upon which to build your character animation skills into an enjoyable and gratifying career.
Other Games Courses:
Other 3D Modelling Courses:









