Diploma in Game Development
A flexible, vocational, industry-focused and cost-effective route into the games industry
Have you been playing computer games for as long as you can remember?
Do you dream of working on the next "World of Warcraft" or "Call of Duty" title?
Do you want to do more than just play games?
Developing this course has allowed us to truly break the academic mould, with projects based on realistic industry expectations. In a groundbreaking move, our diploma allows artists, designers and programmers to work together on the same course – studying specialist modules from the flexible course structure. With this new approach, you’ll be part of a small development team making real games using industry standard software and hardware– whether you want to be an artist, designer or programmer.
Using industry-standard software and techniques throughout the course, you’ll be learning the right skills in the right environment. The Futureworks Games Department is operated entirely by skilled game artists, designers and programmers with real industry experience. Unlike many colleges and universities, Futureworks feels like a real games studio. The Diploma in Game Development runs for 33 weeks and offers a longer academic year than an equivalent degree.
To accompany this, the course also offer three set weekend game creation session, the ‘Futureworks Game Jam Sandwich’, where all three years of the course come together in order to learn from each other and create fast paced game content. This course covers everything you need to succeed as a game developer. Whatever level you’re currently at – the Diploma in Game Development will be a massive plus for your career.
• Guaranteed no price hike - fees fixed for the duration of the course.
• Delivered by real game developers who know first-hand the skills you need to learn
• Longer academic years than an equivalent degree at 33 weeks over three terms.
• Team-based study - you'll make real games the way real studios make them.
• Three guaranteed 'Futureworks Game Jam Sandwich' weekend sessions promoting inter-year learning and group-based game creation.
• Built on the official curriculum set out by the IGDA
Using industry-standard software and techniques throughout the course, you’ll be learning the right skills using the right tools and, most importantly, in the right environment. The Futureworks Game Department is operated entirely by skilled game artists, designers and programmers with real industry experience. Unlike many colleges and universities, Futureworks feels like a real games studio.
Upon completion of the Diploma in Game Development - and your work placement - you will leave us ready for entry directly into industry.
This course covers everything you need to succeed as a game developer. Whatever level you’re currently at - the Diploma in Game Development will be a massive plus for your future career.
Where will this course lead me?
The course prepares you for a variety of roles including Games Designer, Game Artist, Level Editor, Scene Editor, Concept Artist, Programmer, Tools Programmer, Game Engine Programmer or Animator.
Who is the course for?
This course is for anyone who wants to work in the games industry, and has the passion, drive and ambition to make it to the top, regardless of age or experience.
Are there any pre-requisites?
• Year 1: A real passion for computer games and a working knowledge of Windows
• Year 2: Previous experience or demonstrable knowledge in your chosen specialist path
• Year 3: Previous experience or demonstrable knowledge in your chosen specialist path
When Will I Study?
Attendance is 2 evenings per week for lectures and lab sessions (3 hours each). Practical time can be booked to suit your availability, and in year 1 should typically amount to a minimum of 10 hours per week.
For more information
Call: 0161 214 4600
Whether you’re an artist, designer or programmer you’ll be provided with a solid grounding in the three key areas of game development, to enable progression into any career within the computer games industry.
- Introduction to conceptual games design and prototyping.
- Systems, rules and play.
- Game production and team building.
- Practical Games Design.
- Visual Design.
- 2D character and environment conception.
- Digital Drawing.
- Introduction to 3D Modelling.
- C# programming language and computer architecture.
- Maths and Science techniques.
- Information Design.
The year will include three 'Futureworks Game Jam Sandwich' weekend sessions.
During year two you will specialise in two areas of Game Development that you are most interested in, in addition to Game Production. Your first term will focus on continued, project based teaching that focuses upon professional practice and documentation whereas in your second and third terms will engage you with real game prototype development exploring a variety of topics, issues and important game design concepts.
- History of Computer Games.
- Game design, documentation and the iterative design process.
- Level design, task design and control schemes.
- Game Design 3
- Practical Games Design.
- 3D Character Modelling.
- Game Art Pipe-Line.
- Texture Mapping.
- Practical Game Art.
- Character Animation.
- Game engine programming and design.
- Introduction to Unity Game Engine.
- Prototyping and play analysis.
- Programming teams.
- Practical Game Programming.
Three 'Futureworks Game Jam Sandwich' weekend sessions.
Year 3 culminates in a year-long game development project. Utilising all the skills learned during your previous 2 years of study you will be working towards creating a full release title for the platform of your choice - pushing the limits of the technology, and establishing yourself as a credible games developer.
With complete freedom over tools, technology, platform and concept, your final project will represent the combined skill and knowledge of your Diploma studies, and will result in the creation of a releasable title and superb portfolio piece.
Also, three ‘Futureworks Game Jam Sandwich’ weekend sessions.
Which facilities will I have access to?
You will be taught in our purpose built games labs, with practical time taking place throughout the facility, including the Pods, meeting rooms, open-access facilities in the lounge and in our in-house games studio.
How will I be taught?
A mix of informative lectures / workshops combined with both guided and independent practical activity. There is a major focus on practical projects, and you will be encouraged to work with students from different disciplines.
Who will I be taught by?
All Futureworks tutors are experienced industry professionals. You'll also receive regular training from the team at Smashmouth Games, as well as regular lectures and workshops from carefully chosen visiting tutors with specialisms in certain areas.
How am I assessed?
Assessment comprises a series of real-world projects, which are marked according to industry specifications as laid out by the IGDA curriculum framework. There are no exams - we test you on your ability to do the job!
What qualifications will I receive?
Successful graduates will achieve Futureworks' Diploma in Game Development. You'll also leave with a stunning portfolio of work, and many months of hands-on experience under your belt - and a real edge over students studying on regular university games courses.
How do I apply?
What are my payment options?
Course Fees are £10125 or initial payment of £273.65 and 36 monthly installments of £273.65. More information on funding is available by calling us on +44(0) 161 214 4600.