Futureworks
3D Modelling & Animation
Essential Information
Course Objectives
This course gives students in-depth knowledge of many aspects of 3D modelling, animation and CGI special effects, and encompasses the 7 key areas required to work in the industry.
Where will this course lead me?
You will leave the course equipped with the essential skills needed for a career in a number of 3D modelling and animation roles in a range of industries including television graphics, game design and visual effects design.
Key Features
• Highly practical, using commercial-specification computers and software.
• Developed in collaboration with industry employers.
• Produce finished content to the highest standard in our world-class facility.
• Learn how to model complex objects.
• Create your own characters and learn how to animate them.
• Learn how to create commercial quality environments, textures and detail.
Who is the course for?
The course starts from first principles so it is suitable for those with little experience. As the course is modular a number of additional sessions are available for beginners to allow them to join the course at the appropriate term.
Are there any pre-requisites?
No formal qualifications are required.
When Will I Study?
2 x 3 hour lectures (7-10pm) with open access to the facilities 7 days a week.
Detailed Description
Module 201 - Modelling complex objects
Content Overview:
• Editable polygons
• Editable patches
• NURMS subdivision
Module 202 - Rendering essentials
Content Overview:
• UVW unwrapping & channels
• Bumps maps
• Multi-sub objects
• Blending materials
• Lighting & cameras
Module 203 - Natural systems & simulations
Content Overview:
• Particle animation
• Reactor
• Forces
• Hair & fur
• Cloth
• Motion constraints
• Curve editor
Module 220 - Introduction to character modelling
Content Overview:
• Facial modelling techniques
• Character design & characterisation
• Symmetry
• Arms, hands & feet
Module 221 - Character rigging
Content Overview:
• Bones / Biped
• Skin
• Morpher modifier
• Joint gizmo
Module 222 - Character animation
Content Overview:
• Biped
• Creating & copying poses
• Forward kinematics
• Inverse kinematics
• Motion mixer
•Lip syncing
Module 230 - Photo-realistic textures
& lighting using Mental Ray
Content Overview:
• Types of lights
• HDR image-based lighting
• Daylight systems
• Textures & material generation
FAQs
Which facilities will I have access to?
As found in many CGI studios you'll be using Powerful HP Workstations with Xeon processors and Quadro FX graphics cards. Fully loaded with industry standard software from the likes of Autodesk, Adobe, Pixelogic and Microsoft.
How will I be taught?
A mix of informative lectures / workshops combined with both guided and independent practical activity. There is a major focus on practical projects, the tuition is enhanced by regular guest lectures from industry experts.
Who will I be taught by?
All Futureworks tutors are experienced professionals. As well as your main tutors, you will have regular lectures and workshops from carefully chosen visiting tutors with specialisms in certain techniques.
How am I assessed?
Assessment comprises a series of real-world projects, which are marked according to industry specifications, and mapped to Skillset National Occupational Standards.
What qualifications will i receive?
Successful graduates will achieve Futureworks 3d Modelling and Animation Diploma. You will also leave with an impressive portfolio, finished to commercial standard, which will showcase your new talent.
How do I apply?
Just click the button below for all the information on the application process.




