Futureworks

3D Modelling & Animation


Essential Information

Course Objectives

This course gives students in-depth knowledge of many aspects of 3D modelling, animation and CGI special effects and studies the 7 key areas required for work in the industry.

Where will this course lead me?

You will leave the course equipped with the essential skills needed for a career in a number of 3D modelling and animation roles in a range of industries including television graphics, game design and visual effects design.
Key Features.
• Highly practical, using commercial-specification computers and software.
• Developed in collaboration with industry employers.
• Produce finished content to the highest standard in our world-class facility.
• Learn how to model complex objects.
• Create your own characters and learn how to animate them.
• Learn how to create commercial quality environments, textures and detail.

Who is the course for?

The course starts from first principles so it is suitable for those with little experience. As the course is modular a number of additional sessions are available for beginners to allow them to join the course at the appropriate term.

Are there any pre-requisites?

No formal qualifications are required.

When Will I Study?

2 x 3 hour lectures (7-10pm) with open access to the facilities 7 days a week.

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Detailed Description

Module 201 - Modelling complex objects

Content Overview:
• Editable polygons
• Editable patches
• NURMS subdivision

Module 202 - Rendering essentials

Content Overview:
• UVW unwrapping & channels
• Bumps maps
• Multi-sub objects
• Blending materials
• Lighting & cameras

Module 203 - Natural systems & simulations

Content Overview:
• Particle animation
• Reactor
• Forces
• Hair & fur
• Cloth
• Motion constraints
• Curve editor

Module 220 - Introduction to character modelling

Content Overview:
• Facial modelling techniques
• Character design & characterisation
• Symmetry
• Arms, hands & feet

Module 221 - Character rigging

Content Overview:
• Bones / Biped
• Skin
• Morpher modifier
• Joint gizmo

Module 222 - Character animation

Content Overview:
• Biped
• Creating & copying poses
• Forward kinematics
• Inverse kinematics
• Motion mixer
•Lip syncing

Module 230 - Photo-realistic textures
& lighting using Mental Ray

Content Overview:
• Types of lights
• HDR image-based lighting
• Daylight systems
• Textures & material generation

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FAQs


Which facilities will I have access to?

As found in many CGI studios you'll be using Powerful HP Workstations with Xeon processors and Quadro FX graphics cards. Fully loaded with industry standard software from the likes of Autodesk, Adobe, Pixelogic and Microsoft.

How will I be taught?

A mix of informative lectures / workshops combined with both guided and independent practical activity. There is a major focus on practical projects, the tuition is enhanced by regular guest lectures from industry experts.

Who will I be taught by?

All Futureworks tutors are experienced professionals. As well as your main tutors, you will have regular lectures and workshops from carefully chosen visiting tutors with specialisms in certain techniques.

How am I assessed?

Assessment comprises a series of real-world projects, which are marked according to industry specifications, and mapped to Skillset National Occupational Standards.

What qualifications will i receive?

Successful graduates will achieve Futureworks 3d Modelling and Animation Diploma. You will also leave with an impressive portfolio, finished to commercial standard, which will showcase your new talent.

How do I apply?

Applications can be made online or via post.
Click here to apply now

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Our new range of CGI courses:

100 level courses:

  • 100 - 3ds Max quick start (5 weeks)
  • 101 - Introduction to modelling, animation, rendering & materials (12 weeks)
  • 120 - Introduction to Photoshop for 3ds Max users (3 weeks)
  • 200 level courses:

  • 201 - Modelling complex objects (5 weeks)
  • 202 - Rendering essentials (5 weeks)
  • 203 - Natural systems & simulations (8 weeks)
  • 220 - Introduction to character modelling (5 weeks)
  • 221 - Character rigging (5 weeks)
  • 222 - Character animation (10 weeks)
  • 230 - Photo-realistic textures & lighting using Mental Ray (10 weeks)
  • 300 level courses:

  • 301 - Moving from Mental Ray to V-Ray (2 days)
  • 310 - Motion Capture with Motion Builder (2 days)
  • 320 - 3D Matchmoving (2 days)
  • 330 - Advanced facial modelling with ZBrush (2 days)
  • 340 - Rendering logistics with Backburner (2 days)

  • You might also be interested in:

  • Foundation in Game Art
  • BA (Hons) Games Design
  • FdSc Visual Effects & Post Production
    • Tags:
    • 3D Modelling Course
    • Animation Course
    • 3D Modelling School
    • Animation and Modelling Course
    • 3ds max Courses
    • Maya Courses